Beware:
This is a review of a past Halloween event. Therefore, do not use it as a basis
upon which to preview the same event this year, and please note that the event
may not necessarily be taking place this year. Please use our guide
for an overview of this years' Halloween attractions.
Halloween
Spooktacular, Alton Towers (2002)
Alton
Towers’ Halloween Spooktacular went off piste this year with a far
more original and enticing programme of events.
With
Terror of the Towers (12 years and over) and the Cadbury Halloween tents
(12 years and under), unlike the Chessington event everyone was able to
enjoy Spooktacular as it was a well planned and balanced affair.
Park
décor was half-hearted at best with the occasional flash in the pan in
the form of large spiders and skulls. The jumping fountains at the park
entrance, for example, had a large skull on, as did the fountain outside
Hex, the water in which had turned a sinister shade of red.
It
was easy to forget Alton Towers were celebrating Halloween. Other than
the three Cadbury tents and Terror of the Towers hidden away as if they
were embarrassed by it, there was very little to remind you of the
event. As twilight drew in, I expected characters to at least come out
and haunt the park, but even Towers Street was, to use the words from
the Specials’ 1981 classic, becoming like a ghost town.
Terror
of the Towers was undoubtedly the lead attraction in the Halloween
Spooktacular. Other than promotional posters in Towers Street, there was
little mention of it, and with the non-descript crumbling archway of
Terror of the Towers hidden away under the trees to the left of X
Sector, you would at least expect a legion of undead on the main pathway
coaxing you into the walk-through, or even a sign.
The
queue takes place in the shadows of a copse with smoke rolling across
the ground and gravestones marking recently dug graves. Various
untopical throwaway comments adorn the grave stones before the queue
heads through a dark and damp tunnel up to a side entrance into the
towers.
Whilst
gothic chants fill the air, torn curtains flap out of upper windows. At
the front of the queue, you’re asked to knock on the door. A heavy
knock on the door isn’t enough to rouse the spirits of the ghouls
inside. As you nervously peer into the darkness through the keyhole, the
door is torn open and a withering wench yells at you to come into the
ruined Towers.
With
about ten people inside a small room, the door slams shut behind and the
grey witch warns you of the forthcoming horrors that await. One thing
that is strongly stressed; if you don’t touch the monsters, the
monsters won’t touch you.
Concluding
this haunting speech, the person at the head of the group is instructed
to knock heavily on the door. On the third forceful thump on the painted
timbers, the door rattles heavily, getting louder and louder, filling
the room with the sound of thunder before the door violently swings back
into the darkness and the dark character of the gatekeeper steps
forwards from the darkness.
He
stops just inches from your face, looking into your eyes with his
piercing stare. You can almost feel his breath on your face before his
outstretched arm beacons you forwards.
The
air is a strange mix of anxious silence from your group and screams
elsewhere. The gatekeeper flings open a wooden gate banging against the
solid stone walls as you enter a small room with steps up to another
gate breaking the eerie light behind streaking through the haze.
A
member of staff reminds your group to stay together, keeping your arms
on the shoulders of the person in front. With this in mind, the gate
opens and the group proceeds into the darkness up a set of steps.
As
you pass from room to room, you notice how although the opportunity is
handed to actors virtually on a plate, rarely do they feast upon the
opportunity to actually scare you. An actor’s repertoire doesn’t
seem to stretch beyond piercing stares and a slow flail of their arms.
This
isn’t to say there aren’t exceptions. Your group is forced around a
tomb in the centre of the room. With a huge bang, a ghastly looking
character explodes into view before leaning towards you and – well –
staring and flailing his arms.
With
a flash and a bang, a character swoops out from the darkness behind the
group. This is where your photo is taken, and with photos costing £4.50,
it’s probably the biggest fright of the attraction.
The
attraction finishes off well with a maze of wooden partitions through
which characters lean through, gaze and wave their arms. As you
negotiate the winding corridor of meandering panels, you’re
disorientated by the constant fog of dry ice and strobe lights which
often give a rather real feeling that the walls themselves are moving.
Although
you can often take comfort by the fact the actors are behind the
partitions, often turning a corner you realise that you’re walking
straight into their path. With the strobe lights you have no sensation
of perspective and in the blink of an eye the character is almost within
arms reach.
Terror
of the Towers reminds me of a theatrical show on its opening night.
Impeccable lighting and the use of some good effects means the stage is
perfectly set for a legion of actors. The characters, however, seem too
routine in what they do and have yet to show their true colours. At
times, the whole attraction feels very sterile and appears to have
adhere to a softly-softly approach in comparison to the seemingly
reckless chaos of Passje Del Terror (Blackpool Pleasure Beach).
To
put it simply, Terror of the Towers does not scare. I expect monsters
and ghouls to jump, yell and curse, taking you by surprise by jumping
from the shadows. At first, the effect is psychological – they’re
letting me pass, but you’re sure they’re going to pounce. After a
few minutes you realise they’re never going to jump.
Terror
of the Towers is certainly worthwhile, but it seems the park are still
dipping their toes in scare-mongering. Whilst this is the case, Terror
of the Towers, although fun, doesn’t have much going for it.
MS
31 October 2002
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