Fright
Nights, Thorpe Park
As
much as Thorpe Park try, some things at Fright Nights just never change.
In
its fourth year, the park advertises two new mazes, one new show, as
well as the triumphant return of Carnival of the Bizarre. While Carnival
of the Bizarre makes an undoubtedly welcome return, so too do some
ever-perennial niggles.
It
is becoming something of a running joke that you can rely so much on
Colossus breaking down during Fright Nights that you could advertise
this as a Halloween special:
Colossus
– Ride of the Vampyre: What will happen on this ride of doom? Will you
make it up the lift hill of destiny? Or will you have to walk the steps
of adversity back to the fiery depths of the station? Let the spirit of
Intamin decide!
Joining
Colossus in the corner of shame were Logger’s Leap (problems with
lighting) and Detonator, both of which spent most of the evening down.
That’s three major rides. Next year, though, Stealth – the 205ft
Intamin Accelerator coaster – will be open, so it is likely this will
take over the unreliability plinth from Colossus.
But
onto Fright Nights...
Just
like in other years, Thorpe Park focuses its efforts on the extra gratis
attractions for Fright Nights, as opposed to currently unnecessary
paraphernalia like theming. If you want that, go to Chessington, but if
you want the actual substance, Thorpe Park awaits your custom.
This
year, the walk-through haunted mazes Freakshow 3D and Freezer become
Hellgate and The Asylum respectively. The Circus of Horrors returns to
the Pirates 4D theatre, while in the arena is a new Halloween film show.
Considering
the website says the park is ‘spooked up to the max’, there is
little sign to suggest it isn’t anything but business as usual at
Thorpe. While I don’t personally miss pumpkin-shaped bunting, there is
absolutely no sign to suggest the event is actually on at all.
There
are no special maps around the park like there have been at previous
events showing you what’s on where, there are no leaflets and many of
the attractions don’t really have signs per-se.
Carnival
of the Bizarre is hard to miss, I have to admit. The Pirates 4D sail at
the entrance has been replaced with a large banner adorned by a collage
of freaks with the attraction name clear for all to see. The information
board outside, though, doesn’t answer the obvious question – when
are the shows, and how frequently?
The
other show, the name of which I forget, is in the Arena. Walking up to
the gates, they’re still closed, presumably awaiting nightfall. No
information board here, or indeed any sign the show is even on, as the
Stuntzmania hoarding is still up.
I’m
sure the people at Guest Services will be able to help... or not. I must
admit, I was hoping for a special Fright Nights leaflet, but all the
information I could possibly want was helpfully stuck onto Guest
Services’ desk on a normal park map with sticky Avery envelope labels
with times and information handwritten.
For
first time visitors this is a completely impossible situation. Arriving
at the park, how is a guest supposed to know none of these attractions
open until 4pm? How are they even supposed to know there is an
event when you can’t find any of the entrances?
And
how are they supposed to find them when Guest Services’ map with the
locations stuck on is sticky-taped to the desk? What happened to
What’s on Where posters around the park? Why no temporary signage?
Leaflets? Anything?
Fright
Nights is all about the actual attractions, as I’ve said, but the park
projecting this sense of cluelessness into their flagship event is
neigh-on unforgivable. How a park can show such contempt towards
something that is clearly a licence to print money is something I just
cannot bring myself to comprehend.
With
a mental note of what’s on where, and when, and as the sun set, time
to tackle the attractions.
Asylum
and Hellgate were both first to open at 4pm. As you’ll learn, the
event is basically all about the mazes. While Carnival of the Bizarre is
an excellent addition, I always get the feeling this is the Quantum of
Fright Nights, while the mazes are the Colossus and Nemesis Inferno. The
queues definitely follow this philosophy.
Despite
the criticisms aimed at the haphazard organisation of Fright Nights,
both Asylum and Hellgate are the best incarnations of the two mazes the
park have had since the opening year, Hellgate infact being a vast
improvement over even Freakshow’s first year.
Asylum
already had a queue of quite monstrous proportions before it had even
opened, further enforcing the fact the park need more mazes, even on a
comparably quiet day.
Fans
of the Freezer will be happy to find that very little has changed. With
the entrance on Ranger Showcase’s stage, you now go through the maze
backwards, which offers a new sense of unfamiliarity even to those who
know the layout off by heart.
There
are a few new sets, too, which are all a welcome addition, and in
general the theme has far more continuity than previously.
This
year the actors seem a bit more reckless, which is definitely welcome.
While playing the psychology card the last few years certainly creeps
out those with a nervous disposition, there has been no sense of
spontaneity with everything feeling to measured and predictable. Even
for those who don’t scare easily, unpredictability is the key to
making people jump.
This
year, while not a patch on the first year, the actors are far more
willing to jump up against fences and even run towards the back of the
group. Thorpe’s mazes, to their credit, have made sure that most
people get scares in equal doses. While Passaje Del Terror forgets all
but those at the back, don’t think you’re going to get away too
easily by cowering in the middle of the group on Asylum.
Hellgate,
meanwhile, gives a fresh lease of life to Freakshow 3D. Out of the two
mazes, Freakshow has always been the poorer cousin, but Hellgate
attempts – and arguably succeeds in some people’s eyes – in
turning the tables.
A
moment’s silence for Freakshow’s 3D effects, please. Although in the
first year the 3D paintings on the wall and floor were amazingly
effective, over time they lost their impact and were virtually 2D by
last summer.
Instead,
new theming has statues, gothic chandeliers and stone effect walls, so
there is no need to don the 3D specs, as everything is really 3D
I suppose.
I
took the claims of a new maze with a pinch of salt. I knew people with
creative finesse were behind the project, but I also knew the
accountants would be signing the cheques, and in Tussauds fashion this
is where the great ideas are left on the cutting room floor.
The
acting talent on Hellgate this year is excellent, and compliment the
gothic theming really well. The explanation of the legend is done in a
darkened corridor before you are batched up and is sadly wasted due to
the dull roar of people inside the queue.
The
attraction, though, is excellent. With tight corridors virtually all the
way through, the actors really use this to their advantage and often
have groups cowering in the corner unwilling to move on.
The
Show Which Has No Name™ never opened due to technical difficulties.
Two members of staff were outside informing any disappointed people,
although in actuality nobody knew it was there. It wasn’t as if the
park has made a song or dance about it, after all.
Over
in Calypso Quay, meanwhile, Carnival of the Bizarre played to full
houses as far as I could see. Improved lighting from last year was the
only visible improvement, with some rather cringe-worthy stunts wowing
(read: horrifying) the abashed audience.
Carnival
of the Bizarre is such a wonderful addition to Fright Nights. It is
genuinely grotesque in places, even if you’re towards the back of the
auditorium, and although there is a £2 charge (something else that
isn’t very well advertised), it is something you should definitely
make time to see, even if you spend much of the show with your eyes
closed screaming.
Looking
at the event in general, it is really only the park’s sloppy marketing
and organisation that lets it down. Cast your eyes over our Tulley’s
Farm review to see how a small countryside attraction effortlessly
teaches Tussauds a lesson or two.
Along
with the only mention of The Show Which Has No Name™ being handwritten
on a sticky label in Guest Services (nothing on the park website, the
map, at the show entrance, indeed, anywhere), there seems to be a
complete unawareness on park with regards to Fastrack with even some
Admissions staff unaware of its existence.
While
Chessington’s Halloween Hocus Pocus seems to have hit a plateau
somewhere above average, Fright Nights seems to be improving
year-on-year, but that doesn’t mean to say it too has to plateau as it
still has a lot of potential for the future.
More
mazes are vital to Fright Nights’ success in my opinion, and the park
really need to capitalise on the event by marketing it properly and
making sure that once you’re in the park you are well advised as to
what is on where.
But
the backbone is there; solid and frankly terrifying mazes, as well as a
show that will have you carving gorges in your shoes with your toes.
Hopefully this doesn’t represent the peak of Thorpe’s limitations,
let’s hope it is the foundation for yet more exciting Fright Nights in
the future.
MS
22 October 2005
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