Beware:
This is a review of a past Halloween event. Therefore, do not use it as a basis
upon which to preview the same event this year, and please note that the event
may not necessarily be taking place this year. Please use our guide
for an overview of this years' Halloween attractions.
The
Freezer, Thorpe Park (2003)
Given
the possibilities, it seems strange that parks have been so slow
on the uptake when it comes to Halloween. October is a
notoriously quiet time of year for theme parks, and it is in
every theme parks’ interest to try and even out attendance
throughout the year.
It’s
fair to say that Halloween is a far more celebrated event in
America. Knott’s (formerly Knott’s Berry Farm) has become
famous for its Halloween Haunts where the park would operate as
normal by day, close and re-open after sundown with tens of
haunted mazes and shows.
Deciding
to exploit Halloween, Thorpe Park employed the expertise of
Lynton V. Harris’ Sudden Impact! company to develop two
enclosed areas at Thorpe into haunted mazes. The first, 3D
Freakshow takes place in the former queueline of X:\ No Way Out,
whilst behind what is now the Nemesis Inferno shop, the Freezer
opened.
Depending
on its length, the majority of the queue takes place under the
thatched roof normally used for the Thorpe Park Rangers Show.
The plodding melodies of Midnight Syndicate’s Forbidden Crypt
accompanies the 20 minute zig-zag, a stark contrast to the
Rangers’ music of choice; Up The Chimney.
Towards
the front of the queue, you’re counted up and patched up into
groups of six-or-so. Three groups are batched up and stand
parallel in front of the main freezer door. Blue work lights
arch across the weathered, rivet-ridden block letters THE
FREEZER with a battered brushed aluminium door covered in heavy
pipes and bulky locking wheel towards the centre.
As
an alarm sounds, the door opens as a rich mist rolls out, a
swirling blue light just about visible. Before the alarm sounds
for you, a member of staff sternly sets out the house rules,
warning of strobe lighting and fog effects before the beeper
sounds, the door opens and you frog-march in.
As
the door closes behind you, a feeling of vulnerability sets in
as fog rolls around the frostily-lit clinical white corridor as
through the mist you make out swathes of blood on the walls.
Something’s clearly not right here.
You
push through a heavy plastic freezer curtain before walking down
a long, black corridor. With every step closer to the end, your
heart beat increases as the sound of sirens and the flash of
strobes through a door to the end get more and more intense.
Comparisons
with Terror of the Towers are inevitable unfortunately, but
Freezer has an identity of it’s own, and it’s completely
different to it’s Staffordshire counterpart. Freezer instantly
conveys a harsh and gritty atmosphere, and you immediately
inherit a sense of urgency as soon as you enter the main room.
Instead
of a surging orchestral soundtrack, Freezer’s bleak soundtrack
is a deafening siren, piercing screams and clinking chains. It
sounds dull, but it really adds to the feeling that you’re
somewhere where you shouldn’t be, and that you must do
everything to get out.
Your
passageway takes you down a corridor, mirrors in front and to
the side, with a high chickenwire fence to the left. With
nothing but strobe lights lighting your way, the mirrors are
disorientating for the person at the front of the group, and as
you make your way around the corner, plastic bodybags are
suspended from the ceiling.
As
you weave around these bodybags, our first undead victim lurches
out, a pale-faced clown with scraggly blonde hair and a bright
red nose. Still dressed as a patient, he clasps a cane waving it
around in a frenzied manner, squatting down ready to pounce. He
follows the group as they walk down a tight corridor of
chickenwire fencing before the body of a young blonde girl
wakes, wandering around in daze, with a bloodied face and
stricken stare. Holding onto a teddy bear, she vacantly wanders
back into the darkness before the passageway opens up into a
surgery.
A
dead surgeon is hung on the wall, eyes bulging and almost
appearing to move in the confusing strobe lighting, whist ahead
a surgeon seemingly frozen in time holds a scalpel over a sink,
blood everywhere. From around a corner, a large undead man walks
towards you as if possessed, arms outstretched with a strangely
focused expression on his face. Squirming out of the way, you go
through a doorway to the right before going down another
chickenwire corridor.
As
you approach a doorway, a confused and bloodied lady stands in
the way, nervously touching her face and stepping in the way. As
you step left, she steps right into the way. You step right, she
steps left – after a moment, as your group make a dash, she
finally lets you pass, as through windows on the left, a
pale-faced person lurches out at you as you turn more to the
right into a cold storage room. A mist rolls from a chest
freezer, chained shut. From behind the freezer, another undead
person jumps out at you, arms flailing before you enter a tight
corridor.
Bolts
of lightening shoot parallel to the pathway in a terrifying
effect as a masked man jumps into view, crouching down, jumping
towards you as you approach him. He jumps out of the way,
jumping back out at the back of the group as they run out of
Freezer through the door
onto the stage in the queuing area.
Considering
Freezer hit the jackpot last year, it’s surprising that many
changes have been made to the attraction since 2002.
Firstly,
acting talent was not supplied by Sudden Impact!, the American
company who oversaw the original installation of Thorpe’s
mazes. Instead, Thorpe employed the services of a theatrical
company, and to a lesser extent also used their own
entertainments department.
The
obvious concern was that there would be less actors, and who are
not proficient in scaring you witless. Freezer last year was
fairly unreliable when it came to frights – it’s easy to
remember the very best times where actors were clambering over
fences and hanging from the rafters, but too many times you were
left unchallenged throughout.
This
year, Freezer seems far more consistent in terms of the actors
you’ll find, and each of them clearly exhibit a certain
passion when it comes to their roles. Whilst some prefer to jump
out of the darkness scaring you, others toy with your group, not
letting you pass and behaving fairly eerily.
Inside,
dead ends have been removed meaning that groups are less likely
to run into each other, also meaning less of an obvious staff
presence when it comes to directing you. Parts of the scenery
now open up into small rooms, such as the mortuary and freezer
room later on.
Another
improvement this year is that the attraction has a storyline of
sorts, where the dead come alive inside a cold storage facility,
killing the resident autopsy surgeons. It’s the kind of
storyline that makes itself obvious to the more observant
visitor with surgeons hung up dead throughout, and the undead
jumping out at you, but it loses nothing should you miss the
plot by being waylaid escaping the undead.
Outside,
the same logistics apply as last year where groups are batched
up and let in at intervals dictated by a timer. This year, the
menacing and distinctive buzzer has been replaced by a fairly
pathetic beep. Is this a Freezer or a microwave?!
Freezer
still has a unique character to it. Freezer is gritty,
intimidating and unrelenting, with the non-stop use of strobes
it is disorientating, with the siren soundtrack it’s chaotic.
Whilst it doesn’t offer the gothic setting of Terror of the
Towers or the exquisite scenery, it excels in other ways,
offering a more raw thrill than most other walkthroughs and an
ever-present feeling of urgency and panic.
Not
only is this freezer cold and chilling, it can also break most
people into a nervous sweat.
MS
31 October 2003
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