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Thorpe
Park
There was a
time when Thorpe Park was nothing more than a joke among coaster
enthusiasts. Run by the Ready Mix Concrete company (RMC), who had
previously mined the site to exhaustion, the park had very little to
offer its visitors. If you wanted to stay dry, there was next to nothing
you could do all day, as the only two major rides were the "Thunder
River" rapids, and "Logger's Leap" Log Flume. The only
other ride worth mentioning was "Space Station Zero", an
enclosed powered coaster, later brought out into the open and re-themed
as "The Flying Fish". One day, the
RMC board decided that it was time to invest in an attraction that would
put Thorpe Park firmly on the map. They duly opened the hilariously
awful "X:\NoWayOut". The fact that this ride was so comically
misjudged meant that it became pretty much the final nail in RMC's
coffin.
2000 was not a
season to remember fondly, with a major fire destroying some of RMC's
original dark rides. In a bid to boost the park's ride count, a portable
Huss Enterprise was hastily brought in to fill the gap. The following
year, the Enterprise was re-themed, re-named "Zodiac", and
(rather cheekily) advertised as a new ride. 2001 saw the
park move in the right direction. In addition to Zodiac, Tussaud's also
added "Vortex", the first park-model Afterburner from KMG, and
"Detonator", the surprisingly good Fabbri freefall tower.
Admittedly, this move was not an immediate success, and soon the park
found itself on BBC1's "Watchdog" after visitors complained
that after promising three new rides, Zodiac was almost permanently
closed, Detonator opening intermittently, and Vortex existing merely as
a hole in the ground until mid-season. Although none of these problems
were the fault of the park, it did set the regeneration off on the wrong
foot.
Colossus only
had one season as the star attraction, as 2002 saw the arrival of
Nemesis Inferno, the curiously named B&M inverted coaster built
partly on the site of the destroyed dark rides. With Alton Towers’
original Nemesis being famous as one of the greatest steel coasters in
the world, Inferno had a tough act to follow, and wisely the ride was
designed not to be too similar to the original, giving it a character
and feel of its own. In a very smart move, the park also added two
low-key support rides to soak up some of the extra crowds the coasters
would attract - "Quantum" and "Eclipse", a Flying
Carpet and Ferris Wheel respectively. With two
high-quality steel coasters and a good range of support rides, Thorpe
Park could finally hold its own against the competition, and call itself
a major player in the UK theme park market. It has certainly been a very
rapid
First things
first: Thorpe Park is very accessible, being very close to the M25
motorway, but the journey is not entirely straightforward. Your map will
show it as being right next to Junction 12 of the M25, but you can't
actually get to the park from there - Goodness knows how many people
have got lost trying! From the north, the park is just 10 minutes from
the motorway, and is fairly well signposted from Junction 13, although
the confusing road layout may make you doubt the directions they give.
The car park is straightforward, free, and right next to the park
entrance - no need to waste time catching monorails before you are
allowed in, for example! Southerners
use junction 11 which is conveniently placed just before one of the
M25’s many bottle necks. A poorly signposted 10-minute journey will
follow, consisting of a mixture of dual-carriageways and 30mph speed
limited roads.
At the other
end of the bridge sits Atlantis, the dome that fulfils all the functions
of places like Main Street, with its various little shops and cafes.
Atlantis was designed to act as the hub of the park, although later
developments have lessened that effect. From Atlantis, the most obvious
place to start your tour of the park is Lost City, on the left had side
as you enter the park. Lost City
comprises of five main rides. Vortex, Zodiac, Quantum, Eclipse and
Colossus. Theming is not excessive, and is largely based around the idea
of navigation. Overall, the impression is that Lost City ought to be
split into two areas, as Colossus seems very self-contained. The rest of
Lost City has a fairground feel to it, being full of the kind of rides
you might find at a good fair. Vortex should get a special mention as
probably the best theme-park spinning ride in the UK. Although nowhere
near as intense as its travelling equivalent, it gives a highly
enjoyable ride, lasting long enough to make it worth queuing for.
For more
examples of the RMC philosophy, look no further than Loggers Leap.
Although a fun ride, it simply sits at the end of a cul-de-sac, and
offers spectators little chance to be involved with the ride. The queue,
far from a sprawling ramble through the ride's scenery, is a truly
hideous cattle grid stretching off into the distance. The ride itself is
good fun, and probably RMC's best installation, taking riders off into
an otherwise inaccessible part of the park, before ending with a nice
double-drop. Another RMC
leftover, Depth Charge, looks hideously out of place. Four large blue
water slides taken in inflatable boats may have looked impressive in the
overgrown playground that was RMC's Thorpe Park, but does little to
enhance Thorpe's bid to become a serious contender for Britain's top
theme park. Similarly, RMC's Model Village, featuring scale models of
the Eiffel Tower, CN Tower and Pyramids sticks out as a real relic of
the old park, and is ripe for redevelopment. At the other
end of the scale, Tidal Wave has Tussaud's signature all over it. With
quirky theming, and masses of opportunity to keep non-riders
entertained, the ride is pure comedy. The wave generated as each boat
hits the water is unbelievable, and stretches just far enough to hit
unsuspecting passers by, with hilarious consequences. As a result, the
Amity Cove generates a great atmosphere, helped by a WWTP - a mock radio
station that constantly churns out the anthems of 50s Americana.
As for support
rides, these are mostly from the RMC camp. Rides like "Mr Monkey's
Banana Ride" sit in the strange category of being too big to call a
kiddie ride, and to small to call an adult ride. Whatever it is, it is
worth riding just to hear the staff announce "Be careful when you
climb off the banana". Mr Monkey, by the way, is one of the
"Thorpe Park Rangers", a series of costume characters that RMC
wrongly thought would boost the park's image. Other support rides
include the Flying Fish powered coaster, a highly entertaining
incarnation of Mack's off-the-shelf Runaway Mine Train, very nicely
landscaped. The ride is surprisingly rapid in places, and would make a
nice addition to the park if only the queue weren't so mind-numbingly
dull. Even
the catering arrangements show signs of the park's dual influences.
While sister parks Alton Towers and Chessington have McDonald's
restaurants dotted around, RMC's long standing contract with Burger King
means that you'll find no Golden Arches at Thorpe (actually, that's one
thing for which RMC deserve our thanks). At the centre of the park, a
nicely themed branch of KFC shows signs of having been caught up in the
devastating Tidal Wave that hits the unfortunate Amity Cove every two
minutes, while the rest of the park is served by a selection of
own-brand fast food outlets.
Spiderman
doesn’t do much to raise the standard. Our slick superhero is reduced
to a bumbling lycra-clad Chuckle Brother chasing after an odd breed of
street dancing bandits terrorising the city with poor singing. Compared to
Alton Towers, it is obvious that there are certain differences in the
way the park is run. Thorpe's staff are infinitely more pleasant than
Alton's, and actually seem to care about making your day enjoyable. As
someone more used to Alton than Thorpe, I have been stunned to hear
staff say things like "Good morning", "Is that restraint
comfortable, sir?" and "Did you enjoy the ride?". Thorpe
seems to have remembered that when they've spent £10 million on a new
coaster, it will still be far more enjoyable for the customers if the
staff create a pleasant atmosphere in which to ride it. One thing that
helps Thorpe immensely is its use of music. While many parks reserve
music only for dark rides, with all others operating in a deathly
silence, Thorpe manages to maintain a good atmosphere by adding quality
soundtracks to rides like Vortex and Detonator. Believe me, once that
Detonator soundtrack is in your head, it will be there for a long long
time... In terms of
theming, it is good that Thorpe has avoided cloning Alton Towers' style.
Even Nemesis Inferno avoids the temptation to copy the sense of extreme
darkness and intimidation that made the original Nemesis famous.
Everything at Thorpe has a sense of fun and almost cartoon-like jollity
about it, which will no doubt come as a relief to those who dislike
Alton's more industrial feel. Ticket prices
are similar to other Tussaud's parks. Three price bands exist, the
prices going up depending on how busy the park is likely to be. While it
makes sense to encourage people to visit on quieter days, it is
frustrating to turn up and find you are being charged more to visit on a
day when you will not have time for so many rides. Fortunately,
regular visitors and skinflints (I like to think of myself as both) will
be delighted with the season pass option, which allowing unlimited
visits to all Tussaud's attractions. Given the number of attractions
covered (Alton Towers, Chessington, Tussaud's Waxworks, Warwick Castle),
the pass offers phenomenal value for money. Not only that, Thorpe is
particularly generous with regards to offering special events for season
pass holders, such as celebrating the launches of Colossus and Nemesis
Inferno by holding their exclusive "Premiere Screaming"
events. Thorpe's
season is the standard March/April to October/November. There is,
however, an unusual tendency to close the park for the occasional day or
two during the season. I certainly wouldn't expect this from a major
park, and can only imagine the frustration of turning up after a long
drive only to find the park closed. As is becoming customary, the park
ends its season with a Guy Fawkes Night celebration, featuring a
firework show not dissimilar to Alton Towers. Fright Nights
really hit the spot, even if you’re not into Halloween. Freezer, a
fairly intense walkthrough maze is accompanied by 3D Freakshow, a
mesmerising walk through with more palatable frights. Although
Thorpe is becoming a very good place to visit, there are one or two
areas in which it still feels to be struggling to cope with its newfound
status as a major park. Firstly, ride reliability is proving a problem.
It is not usual, it seems, to visit the park and find a handful of rides
closed for at least part of the day. Secondly, there appears to have
been a naivety as to the type of visitors that major rides can attract,
resulting in Colossus and particularly Nemesis Inferno opening with
queue lines that made queue jumping all too easy. Hopefully, these are
just symptoms of growing pains brought on by the park's graduation into
the big league. Thorpe Park
has come an awful long way in the last few years. From a children's'
playground masquerading as a theme park, to a real contender for the
title of Britain's best theme park. With a prime position near London,
and plenty of space the park always had great potential, and is finally
beginning to blossom. With only Blackpool Pleasure Beach offering a
wider selection of high quality rides, Thorpe Park is now very worthy of
being regarded as one of the UK's top parks. Whether it will challenge
the public’s overblown perception of Alton Towers as the king of
British theme parks, time will tell. It certainly deserves to. Why then only
4 stars? Well, there are the odd little annoyances that sometimes give
the impression that the park is struggling slightly to come to terms
with its recent elevation in status. Despite this, the signs are most
certainly there that before very long, Thorpe Park could become the best
theme park in the country.
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