This ride is simply
Ok, so if you saw my report on Vampire,
you might be thinking, "Does this guy say anything good about any
Well actually, yes I do (look at
Colossus, Dragons Fury and some others).
But back to the ride.
This ride really is quite a poor
experience. Maybe I was a bit harsh by saying the worst, maybe just the
worst inverted coaster, definitely the worst made by the usually brilliant
B&M (my favourite manufacturer).
So why do I think it's so bad? Well, my
first really big problem, is all the hype that went before the ride.
Literally the day that Colossus opened, an advertisement was put up for a
coaster that was going to be better than Colossus, or as Thorpe put it,
the "greatest roller coaster experience" (I think not). This
hype meant that I got excited about this ride, thinking that it was
actually going to be as good, if not better than the amazing Colossus
(Thorpe being my nearest park apart from Chessington, I got excited), and
the pictures made it look good. So I visit, and run straight to the new
'star' attraction with my mate (a fellow enthusiast). After queuing for a
respectable 50 mins, we boarded the train towards the back.
The ride started well with the drop into
the tunnel, with mist (which actually used to fully fill the tunnel,
believe it or not) which was fantastic with the red lights. So far, so
good. A slight banked turn took us onto the lift hill, which quickly too
us up to the top. A quick, quite fun drop takes us into the loop, up into
a famous B&M zero-g roll, round a tight right hand turn into a
corkscrew, around a fun turnaround, into the other interlocking corkscrew,
round a 270 degree clockwise helix into another anti clockwise helix up
into the final break run. And thus your experience ends.
At the end, we looked at each other,
disappointed. But we refused to believe it was actually that bad, and had
another go in the very front. Not actually that much better, for the time
So what is bad about it?
Well firstly, it feels ridiculously
short, even though it is basically the same length as Colossus. This is
because Nemesis Inferno includes the first section as one of its elements,
even though it has almost no impact, and is completely forgotten once you
get to the lift, and to most people, the ride only really starts after the
lift. I think maybe another zero-g roll should have been put in the tunnel
or some kind of inversion to make it more memorable.
The drop and loop are quite fun, but the
following bit is disappointing as unlike almost all other B&M inlines,
it has absolutely no forces that you really notice unless you are really
trying to. Terrible zero-g, and the worst one around. The corkscrews and
turnaround are ok, but nothing special, and the ride then feels finished,
as after all inversions are done, you feel like there is nothing left to
offer, and unlike other coasters, it doesn't surprise you with high
g-force, just a couple of weak helices.
Nemesis Inferno does have three very good
points about it, none of which are to do with the actual riding experience
itself. The Theming is really good, and is everywhere, and does not just
peter out. Also, the atmosphere is very good, with light music outside,
and a very good, strong bass when you get inside the station, to accompany
the train which is lit in red when it leaves the station. Also, when you
see it, it is hard not to want to ride it again, as from the ground it
looks very good, so still gets people to ride it, including even myself,
usually once a visit.
So yes, Inferno has its good points, but
the bad points really detract from it, and the worst thing is that it does
feel so short, and I'm not the only one to say this. Also, I think that if
Inferno had not been advertised as the most intense coaster around, thrill
seekers like myself would not have expected so much, and would not have
been as disappointed. The only way you'll get any sort of experience worth
queuing is the extreme front or back.
So not appalling, but definitely not
I feel it is too harsh to give it a 2
star, but it really isn't good enough to be rated as good, so
I LOVE this ride, so silky smooth as coasters
should be. It could be a bit longer, the start is fantastic through the
volcano and under the station. This beats its father NEMESES by miles as
its only 1/2 hour drive from my house!
Having read my
previous review of this ride, and having ridden this ride again on
Fright Nites, in the dark, on one of the last few trains of this season, I
found that what I said before was overly harsh.
I still think that this ride seems quite
short, however I have found that you must ride with Nemesis Inferno to
enjoy it fully.
I have now (for an unknown reason)
managed to actually really enjoy Nemesis Inferno, and this is because I
have only just realised the intensity of this ride, and this is actually
thanks to queues! Now you may be thinking, what the hell is this guy on
about, but when the queues are short, then going on the very intense
Samurai, Detonator, or even Colossus, and in only 20 mins going on Nemesis
Inferno, it doesn't seem that intense.
The difference this time is that I had to
queue for only about 30 mins on Nem. Fern. but about 1h20m for the Freezer
before that (which is to be highly recommended, it was fantastic-very
scary), and then add in the fact that we had dinner before that, and you
will realise that I had not been on an intense ride for at least 2
possibly 3 hours before hand. This greatly enhanced the ride experience
and enabled me to enjoy it a lot, along with the fact that it was in the
dark, and had by far the shortest queue we had experienced all day (never
go on the last day the park is open-in 6 hours we got on 5 attractions).
So in conclusion, go on Nemesis Inferno
after a couple of hours from going on an intense ride, and when the queue
is no more than about 45 mins, and you will enjoy this ride immensely
Go on it after you have been on a really
good, intense ride like the ones mentioned above, and/ or with a long
queue, you will be really disappointed.
So obviously I have to give an overall
rating, which will be the average, as expected: