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Move
It (32), British Fairs
Whatever
you might think about KMG, you have to admit that they know how to make
the most of an idea. Rather than offering a single version of their
rides, they have developed a habit of providing budget, standard, and
king size versions for different markets, and rides don't come more king
size than the huge 32-seat version of Move It.
Only
one "Move It 32" (as it's often known) exists, and was brought to
Britain in 2003 by showman James Cox, after several years touring Europe under
other owners. By any standards, the ride is an impressive sight, but for anyone
more used to the later 18 or 24 seat Move It rides, it is positively
overwhelming. Presentation is exceptional, and is easily one of the best-looking
rides on the UK circuit. The huge backflash is a wild collage of scenes and
symbols from popular culture, and is littered with countless lights, screaming
out the ride name, along with other key words like "ACTION!" and
"POWER!". The overwhelming impression is of a ride that does
not cut any corners in the quest to seize the attention of passers-by.
After
a quick trip to the pay box, riders are directed to a gondola identical
to Thorpe Park's Vortex (itself a 32 seat KMG Afterburner), albeit
utterly caked in blue and purple lights. Seating consists of 8 pods,
each seating 4 riders, and looking like a severely stripped down version
of a B&M inverter car. This gondola is held from above, supported by
two folded hydraulic legs,
which serve to make the whole ride look like
some giant demented insect, ready to pounce on its pray.
Having
taken your seat, the loud music is interrupted by an even louder hooter,
and the restraints lower. KMG has always been notorious for their poor
restraints, and as one of their earlier rides, Move It 32 is no
exception. The ride has a particular grudge against larger riders, and
this can lead to the restraints having to tighten to uncomfortable
levels. You have been warned.
With
everyone safely in place, the ride can begin. It is worth pointing out
at this point that the whole ride structure is built onto a circular
platform. “So what”, you may ask. Well, what riders may not have
noticed is that, hidden by the bombardment of lights and sound, this
platform has slowly begun to spin, causing the entire structure to start
twirling around on the spot. Meanwhile, the gondola begins to spin also,
and the two great legs begin the process of raising the gondola slightly
into the air, ready for the fairground equivalent of a pre-show.
With
the whole ride at a slight angle, the gondola starts to spin in the
opposite direction to the platform, the two movements cancelling each
other out and giving a very gentle up-and-down movement, almost
simulating a life on the ocean wave. "Ah", thinks Mr
First-Time-Rider, "what a nice placid little ride this is".
Well, need I tell you this is merely the calm before the storm, as the
gondola changes direction, and with the two movements now joining
forces, riders are pinned to the seat by a sudden surge of G-force. For
riders and onlookers alike, the sensation of speed, not to mention
acceleration, is incredible.
The
pre-amble over, the gondola reverts to its original direction as the
legs slowly hoist everyone further into the air until soon they find
themselves being spun vertically through the air. And now, ladies and
gentlemen, it's time to milk the drama a little. The gondola is levelled
out and apparently comes to a halt. Although you are not moving at this
point, the machine is still working flat out, the gondola and platform
spinning at equal speeds in opposite directions. After a few well-chosen
words from the ride operator over the microphone, it's time for Move It
to do what Move It does best. As more light and sound effects burst into
life, riders exchange worried looks as to what they've let themselves in
for.
The
gondola tilts slightly, and is soon flicked onto its back. While the
gondola is upside down, the two spinning motions again combine to create
a massive surge of acceleration and G-force, pinning riders to the seat.
This is a fantastic moment, not just for the physical effect, but for
the atmosphere generated as you look around at the faces of other
riders, few of whom will have been prepared for such a sudden burst of
intensity. When the gondola rights itself, and is again stationary, the
shock and delight on riders' faces is a joy to behold. More than any
other spin ride, Move It takes on a sense of shared experience and party
atmosphere, particularly as there is no ride structure obscuring your
view of the other riders.
As
32 people come to terms with what they've got themselves into, the ride
bursts back into life and again flips over, inflicting another sudden
and colossal burst of G-force. The pause before the flip allows riders a
crucial moment to take in the previous flip, and to anticipate the next,
and helps to get the adrenaline pumping like few other rides can ever
hope to manage. For spin-ride fans, this is true utopia.
After
a couple of flips, you may find yourself pondering in the dark recesses
of your mind whether Move It might be a one trick pony. If so, sit back
and relax, because it's time to shatter such concerns. The gondola
rights itself, and riders again sit effectively motionless, albeit with
the structure still whirling around them. As the platform keeps
spinning, the gondola switches direction, and creates another burst of
powerful acceleration. For onlookers, this is a spectacular sight, with
the entire structure spinning relatively slowly, and the gondola
whirling around at break-neck speed. The whole thing might look like a
crazed crane-fly in its death throes, but the ride is still alive and
kicking. You know what's coming next, don't you?
That's
right, another flip, except that this is suddenly a very different
proposition to what went before. The gondola truly hurls itself into the
flip, and riders undergo a lightning-fast transition from spinning
wildly, to hanging motionless upside down; from G-force pinning you to
the seat, to hanging in the restraints, blood rushing to the head, and
back. The sequence of "anticipation-intensity-recovery" is
therefore replaced with "intensity-intensity-intensity". If
you thought the first section of the ride was wild, this section
redefines the word completely.
As
the pace of the ride moves up a notch, the atmosphere does likewise, and
the ability to look around and take in the often-extraordinary reactions
of other riders, combined with the relentless pounding of the music and
sound effects (all very noticeable throughout the ride, thanks to a
highly impressive speaker
system), makes Move It a truly joyous
experience. As a spin ride fan, I often say that there are two types of
great spin rides. There are "power rides", which blow you away
with extreme G-force; and there are "party rides", on which
you enjoy the moment with the other riders. There are few rides out
there that manage both at the same time, but Move It does it with ease.
As
for the remainder of the ride, well that depends on the operator's whim.
You may be turned upside down and left there for a while, either hanging
motionless or spinning wildly. The gondola may be held spinning
vertically as the platform continues to spin. Whatever you get, it is
worth savouring every moment.
So,
it's a tremendous ride, but if you're as miserly as my good self, you'll
be wanting to know how Move It compares in terms of value for money.
Well, prices are generally reasonable, and ride times are very generous.
Given the
quality of the ride on offer, and the standard of
presentation, it would be a real scrooge who complains about shelling
out £3-or-so for a ride.
I
have no hesitation whatsoever in declaring Move It 32 to be easily one
of the best spin rides you could ever hope to find. Whether you are
looking for intense thrills, or plain old fun, Move It has plenty on
offer. Even those watching from the sidelines will find that the ride's
peculiar looks and movements, coupled with the sheer razzamatazz of the
presentation, can't fail to stir the adrenalin. Without a doubt, Move It
32 deserves a place among the upper echelons of the UK fairground scene,
and not even the numerous smaller Move It rides can match it for
outright exhilaration and drama. The sheer size of the ride gives it an
imposing aura that commands the attention of both riders and bystanders,
while the general presentation is a masterpiece of OTT glitz and
showmanship, even by fairground standards. It is sheer, untamed, bliss.
I'm
sure we've all had people ask us what we find so appealing about thrill
rides. To put it simply, if those people had ever ridden Move It with a
full complement of co-riders, you'd never need to ask the question. The
combination of the lights, the music, the atmosphere, and the sheer
intensity of the ride combine to make it possibly the most enjoyable
ride I have ever encountered. Even the mighty Top Scan, usually the
yardstick against which all spin rides are measured, cannot match the
sense of communal enjoyment you get as you sit and take in the moment
with 31 other riders, while a manic ride-operator taunts you over the
microphone. Sheer magic. Suffice to say, if this ride comes to your
town, you should make it your number 1 priority to go and give it a try
before they... er... move it.

MS 26 May 2004
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Good points:
▪
Intense and varied
ride
▪
Impeccable
presentation creating a great atmosphere
▪ Offers long rides at a
reasonable price
Bad points:
▪ Very awkward
restraints, particularly for larger riders
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