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Sounds
Each
and every maze assaults each and every sense, with music and sound being
another important element. It helps set the story, the theme and also
can be used to enhance emotions.
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Hellgate sound effects
11
sound stores of music
35 audio tracks used
2 air blasters
2 slamdown effects
45 speakers
1 bass bin
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Hellgate
in particular uses a complex soundtrack to bring the maze to life, and
uses an in-house sound system broadcasting to 45 speakers, most of which
are Bose.
Incredibly,
the sound system is possibly one of the most complex in the world in use
on a maze, perhaps being even more advanced than those on Universal’s
mazes in terms of zones, function and output.
Music
and sound effects are stored on 11 sound stores, which are MMC cards
that fit into a rack. Each MMC card contains MP3s of music, ambient
background noise, sound effects and announcements.
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Just
part of the rack of sound cards that was being worked on |
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To
give you an idea of how complex the sound system is, the ambient
background music on the attraction plays continuously to ten different
zones, with each zone being different. On top of this, there are five
additional sound effects which can be triggered by buttons operated by
actors, by switches operated by trap doors throughout the attraction,
and by motion sensors elsewhere.
In
addition to this, the operator has the ability to play recorded
announcements, such as in the event of a shutdown or emergency, while
some announcements can be triggered automatically such as when the fire
alarms sound.
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Hellgate audio 'zones'
1.
Queueline
2. Entrance tunnel
3. Loading area
4. Libary scene
5. Ghost corridor
6. Tunnel (trommel)
7. 2nd ghost corridor
8. Dungeon
9. Coffin corridor
10. Bedroom
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Asylum
has a far more simplified sound system as the attraction takes place in
a single room. The soundtrack is a melee of sirens, screams and clanking
chains, and compared to Hellgate is extremely bass-heavy with just six
very large speakers and four even bigger bass bins concealed throughout
the predominantly chicken-wire maze.
Other
methods of aural attack include the use of air – there are air
hammers, also known as ‘slam downs’, and air cannons
Air
hammers are positioned above the pathway and make a short, sharp bang,
much like the sound of a guillotine.
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One
of two air hammers on Hellgate |
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There are two of these on Hellgate
alone, both triggered by hidden optical sensors and work by using air to
power a hammer-like device into a hard surface creating a loud bang.
Using
similar technology are air cannons, which build up compressed air, and
are again triggered by optical sensors, blasting a sharp gust of air at
ankle height making a thud as it does.
Other
Senses
You
can close your eyes and plug your ears, but there are still other senses
that can be taunted. Smell is one such sense, and on Hellgate there are
two places where aromas are used to great effect.
When
you enter Hellgate, as your eyes adjust to the darkness, your nose
adjusts to a musty smell, while deeper into the attraction there is the
scent of charred wood.
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I
smell |
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This
effect is created by two Dale Air ‘Vortex’ units, each of which fill
1000 cubic feet of air with select aromas. Each unit works by heating a
cup of fragranced oil, a cup of which will last approximately a week. It
is similar, if far a far more robust version of the plug-in air
fresheners that you can now buy from shops, with the smells of choice
employed by Thorpe Park being ‘musty’ (as you enter) and ‘burnt
wood’ by the fireplace entrance into the revolving tunnel.
The
sensation of touch is also one that is taunted, especially on Hellgate.
Hessian, a frayed canvas-type of fabric forms curtains and is suspended
from the ceiling, offering an uncomfortable feeling such as that when
you get a cobweb tangled across your face.
While
air cannons blast air at your feet, there is also a set of ankle
ticklers, which are triggered by sensors and operated by air. They
consist of a row of rubber strips that are blown by a pop of air at
ankle height across the path of a group of guests that creates the
impression that somebody is trying to grab their ankles.
Actors,
meanwhile, have many tricks up their sleeve with a hidden maze of
cubbyholes and corridors that mean they can often remain hidden, making
their presence known through various concealed trapdoors by clawing for
people and using other techniques to jump out at guests.
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Asylum
map
Many
of the internal walls of Asylum are made from chicken wire
fencing, while many of the outer walls are mirrors.
1.
Entrance foyer
2. Cell
3. Laundry scene
4. Freezer scene
5. Shower scene
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Construction
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The
marquee, inside which is Se7en |
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Construction
for Fright Nights starts in late summer. Although both Asylum and
Hellgate are permanent mazes, left throughout the summer, it is never a
case of simply unlocking the front door and letting 25,000 people
through. Every year improvements are made and broken scenery and effects
are fixed.
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Se7en map
1.
Wrath
2. Sloth
3. Pride
4. Lust
5. Envy
6. Gluttony
7. Greed
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Don’t
underestimate the amount of effort that goes into even established mazes
– wear and tear throughout even the short period they’re open can
cost thousands to fix. Furthermore, effects such as the smoke machines
need servicing and preparing for weeks-worth of use having stood unused
for months.
Often
audio systems need to be re-wired, and this year the whole electrical
system on Asylum has been replaced. New house-lighting has been
installed, while strobe lighting needs servicing having not been used
for 11 months.
On
Hellgate, meanwhile, many improvements have been made. Broken scenery
has been replaced, new lighting installed, new effects have been added
while you can expect to encounter a lot of new scenery throughout the
five-minute maze.
As
previously mentioned, new for this year is Se7en, based around the seven
deadly sins. Many have been concerned by the lack of construction, but
the two week construction schedule is well advanced and on schedule.
Unlike
the other two mazes, Se7en is only a temporary maze, and will be stored
elsewhere at Thorpe Park outside the Halloween season. The maze is
already fully constructed within the marquee, and, like Universal’s
mazes, is constructed out of a 4x2 wooden structure, with plyboard walls
which then have theming styles applied to them.
Almost
like a giant puzzle, Se7en was installed in almost its complete entirety
over the last week, with the set pieces and props already in place.
Although many were concerned that Se7en wouldn’t be completed by
opening, all that is left to do is install the internal ceiling,
lighting, audio before the actors can finish rehearsing in the final
maze.
As
we conclude this technical overview of Thorpe Park’s Fright Nights
mazes, we can look forward to the event starting in earnest on the 13th
of October. Hellgate is almost finished, Asylum is well advanced, and
Se7en should be finished in just a couple of days.
While
there’s light at the end of the tunnel, there’s still a lot tunnel
left. Coaster Kingdom will be there to see the finishing touches made to
the mazes with more volumes of Magazine throughout the month.
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