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Coaster
Kingdom: How
exactly did you get into scare mongering? Was it a passion that slowly
evolved, or did you identify a niche that needed to be exploited?
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Blood
is often surplus to requirements |
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Lynton
V Harris: I
first created a show in New York called Madison Scare Garden, which
played at Madison Square Garden from 1996 to 1999. It was purely an
‘entertainment’ business play, modelled around the success of the
Radio City Christmas Spectacular. I had no passion or peculiar interest
in horror, or scary entertainment per se.
CK:
So, how competitive is the haunted house market, and how do
you make sure that you stay one step ahead of the competition?
LVH:
I believe that we have become the best producers of live, scary
entertainment in the world because we do not subscribe to the ‘haunted
house’ market. Instead, we use ‘scare’ as the entertainment
device, and theme, like drama, romance, action, musical etc. Like Cirque
Du Soleil’s vision of the circus, we have strived to reinvent the
‘haunted house’ as a show.
CK:
Are there any particular qualities make an actor good at their
job? Is it down to simple psychology, blatant ferocity, or is it more
complicated than that?
LVH:
Our
training program, “Lynton V Harris’ Scare School”, which is
approximately 40 hours, takes a whole range of different actors and
performers, and trains them in the art of scare. There are many
qualities that we look for, depending on the role. As an example, we are
known to hire female dancers for out 3D experiences because of their
great flexibility and movement skills. We call our actors ‘reaction
engineers’.
CK:
The
British are renowned for their apathy towards Halloween. Was this
something you are consciously aware of when you worked on attractions
like The Freezer, Freakshow 3D and Terror of the Towers, did you have to
tackle this indifference, or do your attractions sidestep the problem by
being less about Halloween and more about just making people run for
their lives?
LVH:
All
of the attractions that you mentioned could be anywhere at anytime, and
do not use Halloween themes for their success. Again, we take the view
that we are creating entertainment, so we are focused on the delivery,
and the reaction of the audience. The Freezer for instance is such a
cool attraction (with the right cast!), and looks nothing like a haunted
house per se, but is probably the scariest experience that we have
created. It works everywhere.
CK:
What
are the biggest obstacles and challenges you face as a scaremonger? Are
there any consistent constraints you encounter from project-to-project?
LVH:
Finding
the perfect cast! Apathy from some clients who feel that anybody can do
it. When we have set up an attraction or experience for someone, and
then leave, they are quite often managed with less care than what we
would expect, so quality control is our greatest challenge.
CK:
What
timescale does the production of a maze or haunted house have? How many
people are involved with producing the attraction, and how involved do
you get as CEO?
LVH:
Our
shows range from 100 square feet, to 75,000 square feet, so production
of our experiences depends on size. I am involved as the Creative
Director on all our projects, and as CEO for the deal making. My
business partner, Edward Michitsch, heads up the physical production of
the shows.
CK:
How
involved do your clients get? How does it vary from project to project?
LVH:
It
varies, although we are well regarded and trusted due to our worldwide
experience and reputation.
CK:
What
exactly is involved producing a haunted house? Presumably there are
rehearsals; what is involved in these, and what kind of things are
normally changed before the maze opens?
LVH:
We do not refer to our attractions and experiences as a ‘haunted
house’. They are theatrical shows that require all of the same
disciplines that any live stage show requires, and then some… the
actors are working in the dark, and up extremely close to a moving
audience! It’s a recipe for disaster if not taken seriously.
Continues...
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