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G
Force, Drayton Manor
Like
so many parks in the UK, Drayton Manor's new ride selection seems to be
based on the park’s location. The difference here being that while
height and planning permission is still a consideration, the park is
situated ominously close to Alton Towers, a park that is rightly or
wrongly regarded as the holy grail of British theme parks. Our version
of Disneyland, if you will.
How
does a comparatively small sized park deal with that in terms of keeping
their target audience visiting them?
Drayton
Manor's answers over the seasons have been firmly routed in
‘gimmick’ territory. To rival Alton’s super-new-fangled B&M
inverted coaster Nemesis, 1994 saw an Intamin stand up coaster,
Shockwave. Sadly, age has not been as kind to Shockwave as it has been
to the Staffordshire monster and along with most stand up rides has been
relegated to the uncomfortable ‘if it’s quiet’ spot. Other
gimmicks have included Maelstrom and the hat trick of Apocalypse to
varying degrees of success.
G
Force is the latest in the line of gimmicks designed to wow the public
with a design that many will have imagined only possible in their
dreams. Replacing the waspish Klondike Gold Mine from Pinfari, Maurer
Sohne were drafted in to create a ride that looked like it had come
straight from the A4 drawing pad of a primary school child during art
lesson. Maurer's latest invention, the so called X car was also called
upon to career around the inverted mess of a lift hill and the suitably
twisted layout.
Opened
in a blaze of publicity in 2005, by the boy band G4 (whose
career is surely now limited), G Force sported one of the much talked
about trains, with the promise of a second train to follow.
The
ride is not themed as such, more styled to give it a modern minimalist
and open plan design. The track weaves over several paths with silver
fences at just the right height to allow marvellous Kodak opportunities
without inviting the local village idiot to enter the neatly lawned ride
area.
The
ride nestles between Maelstrom and the Black Revolver, which now has its
entrance at the front of it’s building. The queue and loading platform
sit alongside the cable car station inside a ginormous grey cube that
looks like it should be whizzing around space attacking the USS
Enterprise.
Whilst
criminally plain and boring on the outside, apart from two large holes,
more care has been taken on the inside... well, marginally. The ground
floor features a labyrinth of scaffolding poles with a couple of chains
missing, causing prospective riders to get thoroughly lost and start
climbing or ducking fences as they attempt to traverse their way towards
the corner staircase to reach the station on the upper level.
Following
the bang up-to-date style of the attraction, the cavernous queuing maze
features cool trance music combined with two very large screens, onto
which projections of a psychedelic pattern are displayed. The patterns
are created, supposedly, from the sound of the music you hear (Windows
Media Player style) and together give the hall a weirdly calming touch
and takes the edge off the overly industrial cube and metal fences to
turn what could be hell on earth into a fairly pleasant queuing
environment.
Those
who look to the roof of the hall may fail to be impressed by two large
metal knobs that on first glimpse seem to serve no purpose other then to
add yet more silver to the metal building.
Periodically
though, their reason for being becomes more then apparent, as with a
sustained eardrum-burstingly loud cracking noise, a comparatively small
purple electric spark reverberates between them annoying many and
impressing few.
Upstairs,
the double-glazed loading deck takes us straight to the platform without
more queuing. The deck is enclosed, but with two large holes in the
walls to allow the train to soon roll in less then a minute after it
left. There are no air gates, however your passage to the train, and the
track, is blocked by a steep step which you wait behind until ready to
go.
Loading
is easy thanks to the complete lack of train interior. It is effectively
a rolling platform with some seats bolted on. Pulling the heavy bars
across your torso though is no easy feat so may be best left to the
staff who are fully trained in closing your personal straight jacket.
With
little warning, you are off and speed down a small drop that will
quickly associate you with your restraint before engaging on the lift
and/or first inversion.
There
is a small jolt as the train starts to power through the loop, and the
sensation is a peculiar mix of the familiar coaster vertical loop and
the unfamiliar slow steady speed at which it is encountered. The train
is well past the top before it speeds up, freeing itself of the chain
and proceeding to a large, narrow bunny hop that would give pretty good
airtime if only the restraints allowed it.
The
train heads straight into the second more traditional loop now, which in
turn sends the train careering into an over banked turn before a few
more helices deliver it into the break run where all remaining speed is
quickly sapped out of the train and it comes to a complete halt.
Despite
there not being any train in front there is a brief pause before you are
motored into the station to exit down round the outside of the cube
towards the on ride photography unit.
So
does this gimmick resemble the reliable Dyson of the coaster world, or
does it reek of the mobile ring tone company of destiny?
To
answer that, lets look at its two points of interest, the two elements
that it sells itself with.
Firstly,
the bizarre contraption that is the lift. Boy does it look the part, and
you can scarcely walk past a train encountering the lift without
watching and taking in the yelps of unexpected riders who were simply
not prepared for what feelings it would produce.
And
with good reason too, the lift provides a unique sensory experience that
no other coaster in the country comes close too. By sitting in the open
plan train too, the sensation of having your shoulders and legs
un-hindered adds to the surreal nature of the element. The train doesn't
speed up until well past the point most riders will be expecting causing
most cries towards the end of the ordeal where people subconsciously
reckon they've had enough.
The
second claim to fame is the trains themselves.
2005
saw several rides in the UK boast about their restraints, or lack of
them. However, Maurer's claim of a single lap bar is misleading. Calling
the huge circular hinge a lap bar is like referring to a lion as a
tabby.
The
restraint is more comparable to the bottom half of a stable door and not
only covers your lap but a large size of your chest and stomach too. In
fact, the sensation around the ride is that it is holding you in by
grabbing hold of your torso, and that is a fairly unpleasant experience.
They
are incredibly restrictive, and unlike the S&S lap bars that hide
away and let you forget you are restrained at all, they make themselves
known throughout the ride by either killing potential airtime or
committing the worst atrocity of all; closing through the ride.
You
see, again unlike the S&S designs found on Rush and Slammer amongst
others, there is no system on G Force to lock the bar in place once the
train leaves the station. This means they are free to ratchet down
during the ride and in the bursts of g-force encountered they quickly
find those extra notches that you never knew existed and become even
tighter.
The
net result of this is a frequent lot of passengers on the brake run
begging for mercy from the now ultra-tight restraints.
So
whilst one gimmick fills its remit the other not only fails but can
actively harm the rest of the ride experience. As for the rest of the
track after the lift, the ride is so small and cramped that there
doesn’t seem to be any chance for the train to quickly accelerate or
do anything exciting between the elements, which give a strangely muted
result.
This
is a shame as new ideas and contraptions while not perhaps being the
safest bet around do give parks a character and atmosphere of their own
- something to be applauded most strongly.
So,
like sifting through the terms and conditions of a supposedly wonderful
free prize draw, you may find that the restraints and lack-lustre design
on G Force after the headline opening a bit too much of a hassle then
you were willing to put up with for this particular gimmick.

LC 30 May 2006
Please,
do not use our ratings to compare rides head-to-head. They rate only how well
this ride meets its own objectives using criteria that may not necessarily be
relevant with similar reviews. More...
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Good points:
▪
Clean,
fresh styled presentation offers a pleasant pre-ride experience
▪
Open
plan trains make loading quick and easy
Bad
points
▪
Poor
restraints can be unpleasant or even painful during the ride
▪
The
ride after the loop feels cramped and lacks energy
▪
One
train only can mean long queues for a short ride
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