Excalibur,
Drayton Manor
Cry God for
Harry, England, and St. George! With Drayton Manor being right in the
heart of England, it's understandable that they should have adopted a
patriotic stance in the construction of their 2003 ride, and what could
be a more English theme than the knights of the realm?
Of course,
knights aren't really what they used to be. Where we once had Sir
Lancelot and Sir Galahad, we now have Sir Cliff Richard and Sir Elton
John. Somehow, I can't imagine either of them risking life and limb to
save the honour of a fair maiden, so it's probably wise that Drayton
Manor should choose to celebrate the knights of the Mediaeval era.
In late 2001,
signs appeared on the old Jungle Cruise ride, explaining that the ride
would soon retire, to make way for the mysteriously named "Project
Neptune". It was immediately made obvious that the ride would not
be a thrill machine, but a gentle towboat ride around the existing
Jungle Cruise lake. During 2002, the mountains of gravel that littered
the site slowly took shape, and a castle turret slowly rose, forming the
centrepiece of a rotating loading platform. Boats started to go on
display around the area, and signs invited visitors to return in 2003
and ride "Excalibur: A Dragon's Tale".
It was
announced early on that the ride system would be from BEAR rides of
Switzerland, and the theming from Britain's Farmer Studios. This
certainly gave the ride a good pedigree, being exactly the same
combination of minds that brought us the highly regarded Storm Force 10
in 1999.
Despite the
park being very proud of the ride throughout its construction, it
somehow failed to set tongues wagging in the way you might expect. It
actually shows how far the UK amusement park industry has come that the
ride did not generate anywhere near as much publicity as it would have
done just a few years earlier.
With work on
the ride completed, one formality remained - the grand opening. Thanks
to Drayton Manor's links with Birmingham radio station BRMB, all of
their rides get opened by bland, tiresome pop groups. On the plus side,
the "Drayton Manor Curse" does tend to lead to these groups
splitting up within six months, and therefore the final choice of Atomic
Kitten was highly agreeable.
So, with the
ritual of the opening out of the way, the great unwashed were allowed to
get their hands on the ride to find out what life was like as a
Mediaeval knight - or so you might expect. In reality, Excalibur is
anything but an educational look at the Arthurian legend...
The problem
with some themed rides is that they can often come across as ludicrously
overblown and pompous. There are only two ways to avoid this trap.
Firstly, you can throw millions of pounds into lavish special effects,
and magnificently detailed and genuinely engrossing scenery. The
alternative is to neatly sidestep this problem by creating a ride that
plants its tongue firmly in its cheek. Excalibur goes for the latter.
The story is
simple enough. You are there to look around "Castleville", a
new housing development for the upwardly mobile middle-aged folk of the
Middle Ages. The developers are trying their hardest to push you into
signing the contract as soon as possible. Throughout the queue line, you
are surrounded by notices offering artists' impressions of your
potential dwellings, along with extensive descriptions trying to put a
positive spin on everything - houses with leaky roofs are described as
having "Running water throughout", for example.
Now, I know
what you're thinking. You'd love a little pad in a Mediaeval village, if
it weren't for the nuisance of having dragons flying around the place,
getting under your feet and setting light to your house with their fiery
breaths. Well, have no fear - the developers go to great lengths to
reassure you that there are no dragons in Castleville, or anywhere near
Castleville. Nope, you'll have no problems on that score; you mark my
words.
Finally, the
queue heads under the turret, where the gatekeeper allocates a boat for
you and up to fifteen other house-hunters to take the tour. As you
board, you will be fed vital information about the dangers of falling
into the water while wearing chain mail, and the procedure to follow
should you spot any dragons. Not that you'll see any dragons in
Castleville of course, but you just can't be too careful where those
dreadful creatures are concerned.
Leaving the
platform, we turn towards the gates of Castleville, and see the gang of
merry knights hard at work building your dream house. Frankly, these
aren't the most competent workers on Earth, and make you wonder whether
King Arthur might have been a touch generous in handing out knighthoods
to any olde-worlde Tom Dick and Harold.
Glossing over
the workers' shortcomings, the commentary soon turns to the subject of
contracts, and suggests that we really ought to sign up right now to
avoid disappointment. Tragically, we lose the reception at this point
and we instead hear a calm female voice, telling us that she has taken
control of the boat, and is going to take us away through the town's
rear gate. The voice introduces herself: "I am Cantata, and I am a
dr... well, we'll come to that later". All she'll say is that she's
beneath the water, dragging us along. Fair enough.
The guards at
the rear gate are too clumsy and thick to prevent the boat from leaving,
and so we find ourselves drifting out into the lake beyond Castleville.
After sneaking past the town's rear lookout, Cantata bumps into the Lady
of the Lake, who holds aloft Excalibur for us. She then conducts a quick
and fairly informal chinwag with Cantata, asking her to pass on a
message to Merlin about giving her something lighter to hold than a
sword (her arm's killing her, the poor girl).
Reaching the
back of the lake, you see what is presumably a dragon peering over the
wall to see what's going on. Actually, it's the T-Rex from the park's
"Dinosaurland" walk-through, but it works just as well.
Now that
Cantata has our trust, she feels it safe to reveal herself. It seems
that she is... wait for it... a dragon! Not only that, there are
dragons everywhere. By Jiminy, that unscrupulous property developer lied
to us - whoever heard of such a thing?
Cantata tells
us her side of the story. Apparently, the whole lake used to belong to
the dragons until the knights came swanning in, building houses on what
has always been the dragons' home. The cheek of it. Anyway, Cantata has
figured that if she can dissuade us from buying homes in Castleville,
they'll eventually have the lake to themselves again. Well, it certainly
beats hackneyed old tactic of breathing fire everywhere and killing
everyone - that would have required more expensive special effects,
after all (and anyway, Health and Safety law strictly forbids the
killing of riders).
Up ahead, we
see knights using a large wooden crane type contraption to capture a
dragon a net. Goodness me, so that's how they were going to guarantee no
dragons in Castleville! This dragon turns down Cantata's offer of help,
claiming that the net is unlikely to hold him for long. Sure enough,
he's soon free and, and joins Cantata for a natter. He is shocked,
however, to find that she has a boatload of disgusting humans in tow,
and takes her away.
We are left
drifting towards "Dragon Manor" (AKA the old Jungle Cruise
tunnel) in the hands of Merlin, who casts a spell on the boat to guide
it through safely. Given how sharply the boat can strike the sides of
the channel, I suspect Merlin needs to brush up a bit on his spells, but
still, we get through in the end.
At the end of
the tunnel, we finally come face to face with Cantata in her family
home. As she excitedly dashes around, the children wake up, much to the
annoyance of their father, who lets out a blast of flame to put them in
their place. With this scene of heart warming domestic bliss, Cantata is
satisfied that she has got us on her side, and bids us farewell,
convinced that another group of prospective buyers will be looking
elsewhere for their new homes.
We emerge into
what looks like the knights' dressing room, where we see various
artefacts, including an eye-less helmet belonging to Sir Veillance, and
an expanded chest plate for Sir Lunchalot. From the white noise, the
Castleville commentator emerges, bemoaning Merlin's choice of sound
system, and makes one last attempt to get us to sign on the dotted line
before we reach the turntable and return to 21st Century Tamworth.
It's true to
say that Excalibur does not exactly set new standards in terms of
presentation. Between leaving Castleville and entering Dragon Manor, the
scenery is very sparse, and the ride relies almost entirely on the
commentary to keep us entertained. In terms of scenery, only the tunnel
has anything that can be compared to the highly detailed theming on
Storm Force 10. In fact, if you look at it coldly, the ride is a bit of
a disappointment.
Fortunately,
the ride has one thing that redeems it immeasurably. Humour. An endless
stream of self-deprecating humour, serving to make the ride's
shortcomings much easier to accept. Anyone expecting Excalibur to be an
informative look at life in the Middle Ages are in for a shock, as the
only think we really learn is that the Lady of the Lake had a strong
Brummie accent - the sound of this majestic and legendary figure
gurgling a merry "cheerio" as we leave her is sure to bring a
smile to riders' faces.
The easiest
way to describe the strengths of Excalibur is to compare them to the
weaknesses of Blackpool Pleasure Beach's Valhalla. On Valhalla, the tone
is very serious. You really feel that you are supposed to sit there
open-mouthed at the quality of the special effects. The fact that the
quality is somewhat lacking is what makes the ride such a
disappointment. Excalibur, by contrast, never takes itself remotely
seriously, and there's always a tongue in cheek reference to the fact
that, say, the lake isn't very big, or that much of the story (such as
Cantata's conversations with the other characters) takes place out of
the riders' view. It's hard to dislike a ride that has such an engaging
sense of self-mockery. You simply can't help emerging from the ride with
a wry smile on your face.
Looking for
genuine criticisms, the biggest problem is that, at the half way point
of the ride, we are meant to be surprised to find that Cantata is a
dragon. In the first half of the ride, there are lots of references to
"I am a dra..." or "Look, it's a dra...", without
actually saying the word. Unfortunately, it's so screamingly obvious what
it meant to be happening that the final reveal, complete with OTT
musical crescendo to emphasise the surprise, falls rather flat. Maybe
I'm just missing a joke, but this ham-fisted reveal is the only
uncomfortably pompous moment in what is otherwise a very unpretentious
ride.
Also, the name
of the ride is slightly puzzling, given that we only get one passing
reference to Excalibur, which is totally isolated from the story of the
ride. You get the impression that the Excalibur reference has been
shoe-horned in to justify the name. Given that “Excalibur” has
already been used for quite a variety of rides, it seems a shame that
something a bit more original and relevant couldn't have been used. Even
more puzzling is the original name, "Project Neptune". The
fact that neither name relates much to the story hints that maybe there
was a change of mind at some point as to how the story should go.
Finally, the
actual transit system is far from natural. In fact, every turn is taken
by stopping dead, turning on the spot, and then jerking back into
action. Again, a very minor criticism, but it does break up the pace of
the ride slightly. The feeling of floating around the lake is
temporarily lost due to the almost robotic turns.
Generally
speaking, I am not a fan of "scenic" rides - meaning anything
where the emphasis is on looking at the ride's surroundings, rather than
on the ride itself. I tend to find it unappealing when a ride expects me
to go along with some sort of overblown storyline. Fortunately,
Excalibur's sense of irony separates it from such rides and is all the
better for it in my opinion. Similarly, it distinguishes itself from
other "comedy" rides (e.g. Alton Towers' Toyland Tours) by
using a much dryer form of humour, without the sense of overbearing
wackiness that inevitably grates on the nerves on such rides.
Quite simply,
I cannot bring myself to criticise a ride that never takes itself
seriously. Although the scenery is sparse, the soundtrack is
entertaining enough to bring a smile to the face. It's not
laugh-out-loud humour, but is a good mix of cheesy gags (early on), and
sublime bathos (supposedly awesome characters conducting banal
day-to-day conversations) later on. The references to Merlin and magic
may be an all-too-blatant attempt to cash in on the Harry Potter craze,
but this doesn't really intrude on the humour of the ride at all.
If Excalibur
took itself seriously, I'd have no hesitation in administering a
comprehensive slating. As it is, the comedy elevates it well above
similar rides. It may not be technically stunning, even the most cynical
rider will emerge with a smile on their face. In the theme park
industry, the phrase "family ride" tends to mean a ride for
toddlers, but Excalibur is one of those rare rides that the whole family
really can enjoy, even if none of them will find it exactly
mind-blowing.
JP 18 May 2003
Good points:
▪ A ride the entire
family can enjoy
▪ No baggage associated
with it like getting wet
▪ A good British sense
of humour
Bad points:
▪ There are a lot of
dead spots throughout the ride
▪ The motion of the
boats is very unnatural
▪ The name is misleading
- and the 'revelation' isn't much of a revelation
▪ Reliability with effects
means the ride is often absolutely terrible
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