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Cobra,
Paultons
For
most humans, there are some memories that seem to remain sacred. I am of
course referring to some of our earliest memories from childhood. Our
reflections of a time when everything we saw and sensed was new and we
desperately tried to make sense of it all.
Seemingly,
our memories of such times are patchy, and we remember certain
circumstances that seem trivial yet stay in our minds still –
uncertain of why that particular memory has chosen to stay intact
through our growing up and adulthood.
Don’t
worry readers, Coaster Kingdom has not branched out into psychology or
child development yet. However one of my very early memories, I must
have been around six years old, is of Paultons Park, Near Southampton.
It’s
not surprising really, as Paultons (as they now like to be called) is in
a privileged position of being able to supply most children who visit
with their very first experience of an amusement park – a place that
holds seemingly complicated contraptions that are totally dedicated to
fun.
Paultons
started life humbly as a farmhouse that grew into a luxury hotel before
burning down in the 1950’s. Now, its remaining gardens, exotic bird
collection and idyllic location next to a river is home to children’s
rides, exhibitions and play areas aplenty.
My
visits over many consecutive summers saw many such rides: The erstwhile
Dinosaur Land, Clock Hedge Maze, the Enchanted Forest (a collection of
animatronic characters that had horrifically burnt down on one of my
visits, though made a welcome re-appearance in later years), and the
Runaway Train (a small powered coaster by Big County Engineering that
was quite possibly the first coaster I ever rode).
The
park seemed to resist the temptation of buying in cheap second hand
travelling rides, as their new installations were always either
seemingly brand new, or custom built. However, until now, they had never
ventured into anything bigger, perhaps much to the disappointment of
those who had grown up with the park but now found themselves outside of
their remit.
Enter
stage right, Gerstlauer – a German company who have recently made a
name for some marvellous family rides that resemble wild mice but ride
very differently. Two German family parks had already taken advantage of
the style including G’sengte Sau at Tripsdrill – a ride that offers
the traditional switchbacks of the wild mouse, with some gloriously fun
bunnyhops and tight swooping helices.
Out
of the same bright idea, Cobra was born in 2006 at Paultons. The ride
sits in its own new area of the park next to the age-old Go Karts, with
seemingly a lot of spare flat land around it for further additions.
Paultons
isn’t a theme park, and in a fairly unusual move, has every building
in the whole park styled the exact same way with blue wooden panelling
and yellow borders. The Cobra station and maintenance bay are no
exception. The ride itself sports aqua coloured supports with a more
vibrant blue for the track.
You
will see individual black cars with cobra faces careering around every
minute or so, following the varied layout from one end to the other.
There is no Cobra sign to speak of, but none is needed as the ride
speaks for itself. Underneath the track is a large plaza home to some
new picnic areas and food stands.
The
entrance is right next to the start of the lift hill, and after some
weaving around wooden fences, takes you into the station proper.
Paultons have never really had a need before for large queue lines, and
I’m not sure they have quite won here – with several grid pens
inside the station offering no view of anything at all, bar some rock
music and one screen showing on ride pictures.
Demonstrating
the magnitude of the ride in relation to anything else at the park, a
constant safety speech rambles on near the loading area advising all and
sundry on the rules and regulations. Two sets of air gates allow four
people into each car. The cars themselves sport an individual lap bar,
and in addition to other rides of its type, a bright orange seatbelt.
Once
you’re clipped in, you engage on the lift with a bump – but you’ll
feel no jolts after this point, as you slide up the incline as though
floating on air. After leaving the lift, you whiz down a steep drop to
the right and enter some helices and undulations that deliver you to the
first set of block brakes which do absolutely nothing to the speed of
the car, a trend that will continue throughout.
Into
the more traditional Wild Mouse turns now, and like the lift, the car
weaves through them without a single noise. After several of these, you
enter a marvellously compact downward spiral to the left, before a
flawless change in direction delivers us onto some bunny hops supported
by two huge mounds of earth.
As
has become the expectation, the train bounces around the lawned cleavage
with gusto, though provides no airtime to any riders. A third drop
hurtles into what is described as the cobra’s lair, but is really and
obviously just a garden shed with a nice head-chopper effect.
Some
more spirals and helices throw you onto the magnetic brakes which
smoothly and, of course completely silently, slow the car down enough to
enter the station and exit to the right.
After
the option of buying either a photo or a gobstopper from the photo unit,
you exit into the plaza for a panoramic view of what you have just
encountered. Being able to see the whole ride afterwards really allows
you to remember how the ride felt.
The
single most astonishing thing about the ride, in my opinion, is how
quiet the whole thing is. You won’t hear any cars moving around the
track, even on the first fast drops. The only thing that gives away any
movement at all is the screams and whoops from adults and kids alike.
All
the Gerstlauer traits are there: The swooping drops, the wild mouse
turns, the spirals and the shockingly oversized bunny hops, and together
they provide a ride experience that encompasses much variation. To the
kids, it is a brilliant adventure where one set of movements soon gives
way to another completely different.
It
is immediately obvious that the ride is a hit with those that the low
height restriction enables to ride. There is simply nothing else like it
in the park, and whilst the Stinger and Flying Frog do excellent jobs of
introducing them to the world of coasters, Cobra seems to be the perfect
ride to aim for once they have been mastered.
I’m
afraid there is probably room to say the ride is a little sterile and
bland, both in looks and in ride experience. There is no decoration or
planting around the ride area, just neatly mown grass and the cobra’s
lair looks like it should be home to some shovels and pot plants.
However, bear in mind that the rest of the park is styled in exactly the
same way; a nice piece of land with some interesting contraptions, and
Cobra is most certainly the most interesting of the lot.
In
terms of ride experience too, I can’t lie when I say it is a real
shame that the bunny hops show absolutely no hint of airtime, when the
two similar rides in Germany became famous for it. Whether this is due
to the seatbelts or is inherent in the ride, I can’t say, but it makes
the hops feel like they haven’t achieved what they were supposed to.
This
does not break the ride though, far from it. The roomy trains give a lot
of room to breathe, and especially in the front where there is no front
to the car (grab rails are provided on the lap bars themselves) creates
a sense of flying around the track with no hindrance at all. The
downward spirals are great fun, and will have the kids wailing with
delight and the subsequent quick direction change will please the
parents who will appreciate how quickly and smoothly it is encountered.
It
is a brilliant family ride, of that there is no doubt, but I would stop
short of calling it perfect. Some more visual diversions around the
layout, station and plaza would be welcome and more could be wrung out
of the bunny hops without scaring off the target audience.
Paultons
is a park with a child’s spirit. It’s playful, sometimes mischievous
but always kind spirited, willing to learn and looking for honest fun.
Cobra represents the spirit of the Paultons child in exact detail, but
this time round like the rest of us, it has grown up… but just a
little bit.

LC 09 July 2006
Please,
do not use our ratings to compare rides head-to-head. They rate only how well
this ride meets its own objectives using criteria that may not necessarily be
relevant with similar reviews. More...
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Good points:
▪
Looks
the part and provides kids with an enchanting goal
▪
Excellent
trains are roomy, comfortable and easy to board
▪
Layout
moves from one set of elements to the next with fluidity
Bad points:
▪ Very
little decoration or landscaping around the ride area
▪ No
airtime, unlike other rides of its ilk
▪ Poor
Queue Grids could make a long wait very dull
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