“No
policeman's going to give the Batmobile a ticket.”
“This money goes to building better roads. We all must do our part.”
The
above words of wisdom come from the mouth of Batman, a superhero quite
unlike any other. Batman has
always been famous for his lack of super-powers and his inability to
fly. He has made it fashionable to go to the scenes of crime in a
Batmobile, lecture robin about the use of English (“good grammar is
essential, Robin”) and to use his quick wit and bare fists to fight
crime.
The
same can be said of La Fuga. Whilst other rides use new technology and
gimmicks to their advantage, Batman: La Fuga uses a tried and tested
layout on a tried and tested design and delivers as much, if not more
that the less contemporary 21st century gimmick coasters.
We
pick up the story at Arkham, the fortified home for the criminally
insane. Crime scene tape is wrapped around the entrance arch as you go
through a small garden outside the large asylum.
“I'm
sure they won't find caviar on the menu”
“Probably not, but they will get a well-balanced diet thanks to Warden
Crichton's emphasis on proper nutrition.”
As
soon as you walk through the doors of Arkham, you can feel that
something is wrong. Arkham was home to some of Gotham City's most
colourful crooks such as Catwoman, Riddler and Joker, all equally
hell-bent on escaping - all equally sucessful.
Walking through the dank corridors of Arkham, this
‘home for the criminally insane’ is clearly a prison with knobs on.
Every corridor is patrolled by CCTV cameras, walls are grey breezeblocks
and urine soaked cells hardly give the Hilton Hotel a run for their
money.
An
infestation of ivy follows crawls the length of the corridor, and
graffiti with such unsettling comments like “So long, losers!” ring
alarm bells that you duly
ignore.
You
pass the lockers with such tongue in cheek contents such as cattle prods
and chain and balls before entering a social room. Chairs and tables are
overturned on the floor, and a guard has been frozen to death behind his
unfinished game of chequers.
"I'm
glad you're up on your foreign languages, Robin. They come in handy when
fighting crime."
Even
those practiced in the Spanish tongue cannot request a front seat.
Riders are counted through the turnstile and can only fill empty seats.
Even waiting behind riders in the front row to show your eagerness for
the front will have the ride operator apologising as they move you to
steerage.
The
trains are shorter than standard with seven cars of four as opposed to
eight. Many of B&M’s smaller, more forceful rides of late are a
car short much like Nemesis Inferno at Thorpe Park.
You
take your seat in a normal B&M inverter train upholstered with dark
blue seats and striking yellow restraints before bars are checked and
the floor silently drops away as the train advances onto the short 100ft
lift.
If
swooping drops don’t go to extremes, they are normally something I
don’t really care for. Batman’s offers a nice sensation, not
dissimilar to toothpase going down a plughole. It is a steep drop, but
the banking is what makes it feel so special.
Without
due hesitation, a tight climb sends you into a small vertical loop
offering an absolutely impeccable mixture of forces and visuals even at
the top.
|
|
Maximum
Height of Track |
105 feet |
Length of
Track |
Approximately
2700 feet |
Inversions |
5 (Vertical
loop, inline twist, vertical loop, barrel roll, barrel roll) |
Maximum
Speed |
50 miles per
hour |
Ride
Duration |
Approximately
2:00 minutes |
Maximum
G-Force Experienced |
4Gs |
Seats/Cars/Trains
(People per Hour) |
28/7/2 (1200) |
If
you were worried about your feet hitting the shrubbery below, the train
tears away from the ground, cavorting towards the stained masonry and
tiled roof of Arkham before rolling clockwise through an inline twist.
“Boy!
That was our closest call ever! I have to admit that I was pretty
scared!”
“I wasn't scared in the least.”
The
inline twist goes to show that you can have a forceful element that pins
your head to the side without going anywhere near the town of Rough.
Completing
this remorseless hat-trick of inversions and perfectly complimenting the
first, a vertical loop.
This
string of three inversions represents one of the best starts to any
coaster I’ve ridden. It isn’t a one-trick first drop, but three well
timed inversions which hit you unremittingly one after the other.
No
rest for the peacekeeping superhero as the 28 riders are dragged kicking
and screaming into a tight anti-clockwise helix. This spiral follows the
line of the final turn into the brakes. As every support you pass gets
closer and closer, instinct insists you pull your legs up, but the
powerful G-forces never afford you this opportunity.
As
the helix ends, you gracefully swoop around a 180-degree bend before
dropping into an abrupt corkscrew, another perfect blend of forces,
never compromising your comfort before a tight turn pulls you away from
a pair of gargoyles and the wall of Arkham Asylum before you are forced
down into a trench, sharply yanking your legs away from the concrete
sides before you explode into a final corkscrew, finishing by making a final
180-degree turn onto the sharp brakes.
“Gotham
City's transit line is the world's most rapid”
|
|
The
layout of Batman is a tried and tested design, thrilling everyone
with a tight and compact design. Other examples can be found at
the following parks: |
|
Six Flags
Magic Mountain |
Valencia,
California, United States |
Six Flags
Great Adventure |
Jackson, New
Jersey, United States |
Six Flags
Great America |
Gurnee,
Illinois, United States |
Six Flags
Over Georgia |
Austell,
Georgia, United States |
Six Flags
Over Texas |
Arlington,
Texas, United States |
Six Flags
St. Louis |
Eureka,
Missouri, United States |
I’ll
start off with my complaints about Batman: It’s quite a short ride.
Now
that my complaints are out of the way, baton down the hatches Gotham
City, as here comes a tidal wave – a veritable tsunami of praise.
Actually, having ‘complained’ about the length of the ride, the
faultless pacing and merciless consistency of intensity is probably down
to the undiluted length of Batman - a ride’s intensity can become
watered down by length.
Batman
is a good ride because the start doesn’t outshine the rest, and the
beginning isn't just track leading into the spectacular finale. It is
consistently fast, persistently intense and simply doesn’t let up
until the brakes say so.
Overlooking
the intensity of the ride, there's no shortage of stand-out moments.
Like Nemesis, it performs well to the spectator, and at one point shadows
the pathway below (inline twist). Meanwhile, on the ride the structure
plays an important roll in the illusion of foot-choppers, and going
beyond what the original Batmen offer, the buildings are also used at
least twice to fool you into thinking that you'll be going through one
of the windows.
The
theming is the icing on an utterly delicious cake. The ride never relies
on the theme, but the theming fuses so well and really sets off the
whole attraction. Never are you brainwashed by tedious pre-shows and
videos that you miss when there is no queue. Everything is real, and
makes what would be an otherwise uneventful walk into part of the
attraction. Going against what seems to be an unwritten decree, the
theme is also carried through right until the end, and isn’t forgotten
as soon as the train hits the brakes.
Batman:
La Fuga is a true thoroughbred coaster. Many rides use advances in
technology to their advantage, but Batman relies solely on a dynamic
layout and tremendous pacing to thrill.
Looking
at the layout alone, Batman is hard to beat, but the theming just
prolongs the enjoyment of an already faultless coaster.
“No
time for compliments. We must thwart some criminals. To the Batmobile!”
Marcus
Sheen
|