Coaster Kingdom

,

Add your review to hundreds of others by filling in the form. Use our console to browse around different categories, find rides where you can be the first to add your thoughts, or see what others wrote.

Click here to read over 400 reader-submitted reviews.

Opinions here do not represent those of Coaster Kingdom's authors. We reserve the right to edit or not to publish comments.

Add: Standard form Your Thoughts (Console) | Enlarge form Your Thoughts (Enlarged Form)

.

Click here for page 2 of your Air reviews...

Air is one of the best rides I have ever been on. Firstly, after the long queue, you enter one of the two below-ground stations. Then, you put your luggage (coats and stuff) if a cage thing, then you wait for the train. When the train arrives, you sit in a seat, and pull down the over head shoulder restraints. Passengers board the train as they would on Nemesis, an inverted coaster near Air. Once everyone is seated the lights dim and turn a turquoise colour and the seats recline so everyone is facing the ground. The train then sets off.

First, the train exits the station and starts to climb the 65ft lift chain. At the top of the lift, the train takes a small drop and enters a banked right hand turn. After that, there is a big drop and a climb up. Then, the train enters the first flip over. Now, lying on your back, you go down a small hill and enter a large left hand turn around. You then flip back over onto your front and dive towards the ground with not much space between you and the grass. Then, you enter a large left hand turn around and enter the barrel roll. After the barrel roll, there is some more small hills as the train makes it way back to the station. There is also a fast helix before the train hits the brakes.

Jack


An amazing ride with beautiful views. It really does give a sense of flying, even when you aren't on the front seat. Its not really a ride for thrill seekers as it isn't frightening but the feeling you get from it is awesome!

Gemma


Excellent. The 180 degree roll was awesome especially when you're lying on your back going round an embanked curve before smoothly exiting it. The 360 degree roll added that something extra and as for the 180 degree climb - excellent. I'm only 11 and it is the biggest thrill of my life.

Lee


I do not see why this ride gets so much criticism - OK maybe it's not the biggest on high thrills but it dose create a truly, wonderful experience which makes it different in a weird but awesome way!

B Gorb


A truly unique ride that's not fast but aimed entirely at the idea of lying down. The twists and turns are great especially when you're looking up at the sky lying on your back. Want to know what superman feels like flying? Go and fly on air!

Aaron Allen


This ride is excellent! I can't decide if Nemesis or Air is better but Air is so smooth and you chill out on it. When you go down the hill at the beginning you feel like you are going to fall out but luckily you don't. Very very very good ride!

'Air Dude'


It was amazing!! it felt like I was a bird free to roam the horizon however I don't think it is a very stable ride due to the fact that as we left there was a cart of people stuck in mid air due to a fault.

Abby and Becky


Ok this ride isn't as good and intense as the almighty Nemesis but its still a flipping awesome ride and doesn't deserve the criticism it sometimes gets

R.T


Although not as good as neighbouring Nemesis, AIR gives an experience like no other. The first time I went on Air, I looked forward (didn't look to the ground) so it didn't feel much like flying. When I went on later the same day, I decided to look down, and it felt like flying.

Caroline


Forbidden Valley. Those two words create thoughts like "evil", "disasters", "monsters", and apparently, "smooth teal relaxation". Of course, to the sane person, that last bit is, well, insane. But not to Tussauds. Let's go back to 1994. Alton Towers debuted it's frightening new roller coaster, Nemesis, themed after a horrible post-apocalypse monster rising from the core of the earth to terrorize people. Go forward eight years. Alton Towers debuted its newest coaster, Air, themed after, well, air. It was a relaxing teal coaster, themed to some kind of Zen experience. It made its home just metres away from, that's right, the most frightening thing on the planet: Nemesis.

Why? Nobody quite knows.

The frightful Nemesis music fades away, and the smooth Air music floats through your transition-shocked mind. A tall building, shaped somewhat like a quarter of a melon, looms ahead. On top it reads, "air shop". How original. You join the queue, which crawls along, up a hill, happily presenting itself to arriving autocars in the car park, then curling back down the hill to the subterranean station. The queue stops. A wispy voice says, "Air is experiencing technical problems." You wait. And wait. Finally, the queue moves again, and you head into the seat. You pull down the restraint, which involves two thin rods of steel and a very thick rubber pad. Two leg-clamps clamp your legs to the leg rests.

A wispy voice says "Prepare for air". The station turns blue, the cars lift up, and the voice says, "Now fly."

The train moves out of the station, and through the eighth wonder of the world: "The Fantastic Dirty Oily Tunnel!" Yes, the first thing one sees on this ride is puddles of oil and piles of sand. The train climbs a lift hill, then drops through several trees before zooming skyward in a 180-degree twist about, then sweeping majestically back towards terra-firma. The green grass becomes awfully close, but the cars pull away, veering up and onto your backside before plunging into a circling dive that whirls round the whole entry spot.

You roll over, facing down in time to see the very hard dirt rush up to say hello and have a spot of tea, but the cars pull away into a clockwise helix before you can get your hands on a digestive. The ground plunges away, and the train whirls you about through a fantastic inline twist, then zooming towards the maintenance building, running the length of it, before rising up a bit, then plunging again towards earth, then swooping again through a fantastic helix finale, getting a momentary view of the car park before whistling past several stones and stopping on the brakes.

Prosies and consies:

Pros:

-Nice step up from Black Hole
-Comfortable
-Smooth
-Nice sensations

Cons:

-Very little theming
-Clashes horribly with its terrifying neighbour
-Unreliable

So, I think if it can be worked out properly, it could be a first class ride. Just try not to expect too much from it, and you'll love

Cosmo Jenkins


To answer Kee Kee's question first, yes, I did feel as if I was going to fall out on the way up the lifthill! When you look from the ground at the riders going up, you wonder how their toes don't touch the ground because of the almost diagonal position.

Now, the first thing I have to say is that this ride is brilliant! I honestly thought that the roll onto the back was going to be rough, unpleasant and very forceful. Neither of these things were delivered, much to AIR's credit. Lying on your back around the plaza is a really nice touch, and the half corkscrew turning you face-down again was so smooth it was seriously hilarious! The helix was lovely, and the inline twist - well, it was sublime. The final helix was superb and I wondered when the train was going to stop, as the brakes are surprisingly late. I was sitting at the back, too. If I had had more time in the park or didn't mind sacrificing a few last-minute Nemesis rides, I would have gone on again. Ten out of Ten for re-riding power! I think it is a credit to John Wardley's genius that he can create a stunning ride without relying on intense theming.

My criticisms. The only one on the ride itself is that it is not that reliable. In my case, the problem was one of the stations breaking down, reducing the number of trains available and thus the throughput of passengers. The remainder are directed to the reviews in general - this roller coaster seems to have spawned a lot of unfair comment.

I think people expect too much of this ride. Yes, there is a niche for ultra-fast rides with high g-forces and a whirlwind experience (Nemesis) but not everyone can tolerate this and personally, although I admire Nemesis, I do like to ride something more gentle now and again. I haven't ridden too many coasters, and none outside the UK, but this was the epitome of sublime gracefulness. The graceful equivalent of the Nemesis g-pulling ride. A full 5 stars for a wonderful roller coaster.

Harold Garmonsway


Alton Towers have always been ones to break records and introduce world firsts. Since the days of Corkscrew their coasters have all stunned the world by pushing the limits of coaster engineering. From the UK's first double inversion coaster to the latest instalment of artificial flight.

The aptly named "Air" aims to simulate flight with all the trimmings. Massive delays before take off, queuing to get on the runway, technical faults with the aircraft etc.

The actual ride is rather good. Whilst not breathtaking, it is still a thrilling feeling to hover a few dozen feet off the ground and rolling onto your back to face the sky. Don't expect to be scared out of your skin, but do expect to be swept off your feet. It really is like no other coaster and first time riders will love this most, but that's where the novelty wears off. Any more than once and it gets gritty, you notice the painstakingly slow queue and loading and the persistent breakdowns.

The theming is tranquil and the soundtrack beautifully composed, very appropriate for the ride, had it not been slapped next to the most evil themed ride in the world. Complementing Nemesis in Forbidden Valley, is such a bizarre location for a ride of this type and a theme to go with it that you begin to wonder if anyone at Tussaud's actually visits Alton.

In all, the ride is good, an ideal instalment for the park's family image, appealing to all ages, but it really is a one ride wonder and anymore than one flight will leave you wondering where the 12m really went.

Dan Thompson


Really good ride thought it could have bit a bit better but I was not at all disappointed. Its an easy gentle ride that's not one bit scary and 100% fun!!!

Emma Snaith


I Really do not know what to think of this ride, it is supposed to be an area of rehabitation from Nemesis, but this is not clear to a normal visitor who visits only say once a year. The 'Mutant Racers' stall, situated in-between Air and Nemesis, should not be their because it is themed at air but inside it is rusty like nemesis with goblins that you race??? Perhaps the area should be remained the 'AIR OASIS', making the difference clearer. The music, I have to say is fabulous, and fades out the sound of townies shouting F**k every 3rd word perfectly. The queue really shows off the ride. When in the station, you see the glistening silver/blue cars and the good theming. You board the car only to here the disappointing call that is, 'air is experiencing technical difficulties, and we are unable to assess the length of the delay, thank you' and fifteen minutes later, 2 ''blokes'' enter and say, 'Aye, I know what the problem is, But I can't fix it, 'cause I'm on't tea break'.

After waiting impatiently, you finally become gently hoisted into the flying position. You then enter a tunnel with nothing but oil and muck in it. You pray that if you ever do fall out of the harness, the it would not be here. You then climb the lift hill and enjoy a smooth, relaxing, but exhilarating flight. You enter the station to find out that it has broken down again and you remain stuck in the brake run for yet another 15 minutes.

I find it very hard to rate this because it is a fantastic roller coaster and B&M have certainly done their job, but the theming is patch, it can be brilliant (like in the station) or completely non existent (like in the tunnels). Why? Alton Towers could have had the perfect ride but a few minor details which would not cost much to change let the ride down. Anyway, you are probably fed up of me moaning and so I will finally pray that the theming of Corkscrew and RITA-Queen of speed don't clash in the same way that the theming of Nemesis and Air do.

MattMoo

Click here for page 2 of your Air reviews...


Top Top | Add page to favourites Add page to favourites | Print this page Print this page

 

.
Air

[coasterkingdom/html/dynamic_fourword.htm]
Just a gentle breeze. Mary
Slow, casual but nice. Martin
Air takes its time. Andy
Now you can fly! Wayne
Bring change of pants. Big Al
Flying slowly, smoothly, gracefully. FlyerComet
Kiddy ride? No way. Joe
Fun when it works. Big L
The feeling of flight. David
Flying high, true exhilaration. ShadowSniper
All great, no hate. Barnaby
Here, there and everywAIR. Fergus
Unrelenting, undeniable, underestimated attraction. Phil
Gentle, but very thrilling. Jon
Awesomely insane AIR-time. Liam
Love at first ride. Andrew
Face down, ass up! Michael
AIR: Automated Infant Rocker. Cosmo
It's broken down again! Joe
Good ride, bad queue. Will